IT201_Sprint2_Ian_Holly
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
- Brief Description: This sprint is the continuation of the first project adding in new features and elements from our studies and variations of the tools the professor showcased in our studies. We now have time functions and math functions to make items spawn and showcase digital and analog clocks. I loved particularly one feature about changing backgrounds in this app. It has been very cool to see what some developers go through when it comes to game development using unity and seeing just how complicated it all can be.
- Features
- Feature 1: Trailing – as the mouse moves across the screen, a trail of spawned objects will continuously spawn once the checkbox is clicked.
- i. Expected input: Checkbox that the user will click to add a tick and turn on
- ii. Expected output: a trail will begin to make a paint like feature of the boxes when your mouse moves across the screen.
- Feature 2: Time of Day Slider – This slider controls the background that the game displays, the user can slide between 4 different times of day.
- i. Expected input: Slider changing locations based on where the user moves it to
- ii. Expected output: The background changes based on the location of the slider, from evening to midnight black to day to dusk. Those are the 4 options for time of day based on the slider.
- Feature 3: Digital Clock – A digital clock showing the current time based on your region and time zone, it is in the 12-hour formatting with an indicator for AM or PM. There is no user interaction or function for this feature, it is just to display the current time.
- i. Expected input: N/A
- ii. Expected output: N/A
- Feature 4: Undo Button – A button that removes the most recent item that was added to the game. Instead of erasing everything when you make a mistake, you can just undo the last item that has spawned.
- i. Expected input: User clicks a button on the screen that is labeled Undo.
- ii. Expected output: the last spawned object on the screen is removed. This can undo all spawned object but not the trails.
- Feature 5: Grid Snapping – a dropdown menu controls the functionality of on or off, but once on it spawns in new game objects in a fixed position. Previously the spawned objects just appear wherever you click, but this makes it on a grid like interface.
- i. Expected input: A dropdown menu will be switched from off to on
- ii. Expected output: all newly spawned in objects will snap to the closest grid position, forming what could be described as a symmetrical wall. All newly spawned objects will be in a fixed position.
- Feature 1: Trailing – as the mouse moves across the screen, a trail of spawned objects will continuously spawn once the checkbox is clicked.